Adding code for mouse handling
--HG-- branch : axios-newgsm
This commit is contained in:
@@ -1,5 +1,6 @@
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using System;
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using FarseerPhysics.SamplesFramework;
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using GameStateManagement;
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namespace Axios.Engine
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{
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@@ -19,45 +20,45 @@ namespace Axios.Engine
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}
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}
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public delegate void AxiosHandler(object sender, AxiosGameScreen gameScreen, InputHelper input);
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public delegate void AxiosHandler(object sender, AxiosGameScreen gameScreen, InputState input);
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public delegate void AxiosGameObjectHandler(AxiosGameObject sender);
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#region GameObjectEventMethods
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public virtual void OnFocusEnter(AxiosGameScreen gameScreen, InputHelper input)
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public virtual void OnFocusEnter(AxiosGameScreen gameScreen, InputState input)
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{
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this.HasFocus = true;
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this.OnEvent(FocusEnter, gameScreen, input);
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}
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public virtual void OnFocusLeave(AxiosGameScreen gameScreen, InputHelper input)
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public virtual void OnFocusLeave(AxiosGameScreen gameScreen, InputState input)
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{
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this.HasFocus = false;
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this.OnEvent(FocusLeave, gameScreen, input);
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}
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public virtual void OnMouseHover(AxiosGameScreen gameScreen, InputHelper input)
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public virtual void OnMouseHover(AxiosGameScreen gameScreen, InputState input)
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{
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this.OnEvent(MouseHover, gameScreen, input);
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}
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public virtual void OnMouseLeave(AxiosGameScreen gameScreen, InputHelper input)
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public virtual void OnMouseLeave(AxiosGameScreen gameScreen, InputState input)
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{
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this.OnEvent(MouseLeave, gameScreen, input);
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}
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public virtual void OnValueChange(AxiosGameScreen gameScreen, InputHelper input)
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public virtual void OnValueChange(AxiosGameScreen gameScreen, InputState input)
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{
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this.OnEvent(ValueChange, gameScreen, input);
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}
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public virtual void OnMouseDown(AxiosGameScreen gameScreen, InputHelper input)
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public virtual void OnMouseDown(AxiosGameScreen gameScreen, InputState input)
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{
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this.OnEvent(MouseDown, gameScreen, input);
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}
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public virtual void OnMouseUp(AxiosGameScreen gameScreen, InputHelper input)
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public virtual void OnMouseUp(AxiosGameScreen gameScreen, InputState input)
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{
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this.OnEvent(MouseUp, gameScreen, input);
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}
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@@ -334,7 +334,7 @@ namespace Axios.Engine
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}
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}
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public override void HandleInput(InputHelper input, GameTime gameTime)
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public override void HandleInput(InputState input, GameTime gameTime)
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{
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base.HandleInput(input, gameTime);
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@@ -2,6 +2,7 @@
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using Axios.Engine.Interfaces;
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using Microsoft.Xna.Framework;
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using GameStateManagement;
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namespace Axios.Engine
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{
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@@ -65,12 +66,12 @@ namespace Axios.Engine
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}
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public override void HandleInput(AxiosGameScreen gameScreen, FarseerPhysics.SamplesFramework.InputHelper input, Microsoft.Xna.Framework.GameTime gameTime)
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public override void HandleInput(AxiosGameScreen gameScreen, InputState input, Microsoft.Xna.Framework.GameTime gameTime)
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{
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}
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public override void HandleCursor(AxiosGameScreen gameScreen, FarseerPhysics.SamplesFramework.InputHelper input)
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public override void HandleCursor(AxiosGameScreen gameScreen, InputState input)
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{
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}
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@@ -1,5 +1,6 @@
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using FarseerPhysics.SamplesFramework;
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using Microsoft.Xna.Framework;
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using GameStateManagement;
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namespace Axios.Engine.Interfaces
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@@ -8,8 +9,8 @@ namespace Axios.Engine.Interfaces
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{
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void Update(AxiosGameScreen gameScreen, GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen);
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void LoadContent(AxiosGameScreen gameScreen);
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void HandleInput(AxiosGameScreen gameScreen, InputHelper input, GameTime gameTime);
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void HandleCursor(AxiosGameScreen gameScreen, InputHelper input);
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void HandleInput(AxiosGameScreen gameScreen, InputState input, GameTime gameTime);
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void HandleCursor(AxiosGameScreen gameScreen, InputState input);
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void UnloadContent(AxiosGameScreen gameScreen);
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}
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}
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@@ -1,6 +1,7 @@
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using FarseerPhysics.SamplesFramework;
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using Microsoft.Xna.Framework.Graphics;
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using GameStateManagement;
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namespace Axios.Engine.UI
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{
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@@ -48,7 +49,7 @@ namespace Axios.Engine.UI
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}
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public override void OnMouseHover(AxiosGameScreen gameScreen, InputHelper input)
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public override void OnMouseHover(AxiosGameScreen gameScreen, InputState input)
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{
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base.OnMouseHover(gameScreen, input);
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@@ -56,21 +57,21 @@ namespace Axios.Engine.UI
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}
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public override void OnMouseLeave(AxiosGameScreen gameScreen, InputHelper input)
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public override void OnMouseLeave(AxiosGameScreen gameScreen, InputState input)
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{
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base.OnMouseLeave(gameScreen, input);
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this.Texture = _normaltexture;
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}
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public override void OnMouseDown(AxiosGameScreen gameScreen, InputHelper input)
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public override void OnMouseDown(AxiosGameScreen gameScreen, InputState input)
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{
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base.OnMouseDown(gameScreen, input);
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this.Texture = _clicktexture;
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}
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public override void OnMouseUp(AxiosGameScreen gameScreen, InputHelper input)
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public override void OnMouseUp(AxiosGameScreen gameScreen, InputState input)
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{
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base.OnMouseUp(gameScreen, input);
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@@ -79,9 +80,9 @@ namespace Axios.Engine.UI
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}
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public override void HandleCursor(AxiosGameScreen gameScreen, InputHelper input)
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public override void HandleCursor(AxiosGameScreen gameScreen, InputState input)
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{
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base.HandleCursor(gameScreen, input);
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