diff --git a/axios/Axios_WP7.csproj b/axios/Axios_WP7.csproj
index 27fb8c7..52c449f 100644
--- a/axios/Axios_WP7.csproj
+++ b/axios/Axios_WP7.csproj
@@ -171,9 +171,9 @@
+
-
diff --git a/axios/Axios_Windows.csproj b/axios/Axios_Windows.csproj
index b5972c2..538e531 100644
--- a/axios/Axios_Windows.csproj
+++ b/axios/Axios_Windows.csproj
@@ -214,9 +214,9 @@
+
-
diff --git a/axios/Axios_Xbox_360.csproj b/axios/Axios_Xbox_360.csproj
index ad26ced..1af380f 100644
--- a/axios/Axios_Xbox_360.csproj
+++ b/axios/Axios_Xbox_360.csproj
@@ -164,9 +164,9 @@
+
-
diff --git a/axios/Axios_settings.cs b/axios/Axios_settings.cs
index 2bf2dce..6a456ce 100644
--- a/axios/Axios_settings.cs
+++ b/axios/Axios_settings.cs
@@ -116,6 +116,7 @@
* - Adding Factory for Texture2D to create from a list (ie lay a list of texture2D row by row)
* - Adding AddScreen method to ScreenManager to make the PlayerIndex optional (default of PlayerIndex.One)
* - Adding visible flag to DrawableAxiosGameObject and SimpleDrawableAxiosGameObject
+ * - Adding extension to mousestate (Position) to get a Vector2 object of the position
*
*/
#endregion
diff --git a/axios/Engine/Extensions/Camera.cs b/axios/Engine/Extensions/Camera.cs
new file mode 100644
index 0000000..1be06e0
--- /dev/null
+++ b/axios/Engine/Extensions/Camera.cs
@@ -0,0 +1,11 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace Axios.Engine.Extensions
+{
+ public static class Camera
+ {
+ }
+}
diff --git a/axios/Engine/Extensions/MouseState.cs b/axios/Engine/Extensions/MouseState.cs
new file mode 100644
index 0000000..2536306
--- /dev/null
+++ b/axios/Engine/Extensions/MouseState.cs
@@ -0,0 +1,18 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input;
+using GameStateManagement;
+
+namespace Axios.Engine.Extensions
+{
+ public static class MoustStateExtensions
+ {
+ public static Vector2 Position(this MouseState input)
+ {
+ return new Vector2(input.X, input.Y);
+ }
+ }
+}