* - Starting work on AxiosCSV

* - Adding CustomProperties field to Glee2D Layer object (this is because Layers can have custom properties)
* - Passing Layer to Items in Glee2D library
* - Adding public virtual bool LoadTextureItem(TextureItem textureitem) to AxiosGameScreen
This commit is contained in:
Nathan Adams
2012-07-20 22:11:10 -05:00
parent c0ef5e2a94
commit 0fb31c3b0f
11 changed files with 49 additions and 23 deletions

View File

@@ -95,20 +95,20 @@ namespace Axios.Engine
Vertices vertices = PolygonTools.CreatePolygon(data, this.Texture.Width, false);
Vector2 vector = -vertices.GetCentroid();
vertices.Translate(ref vector);
base.Origin = -vector;
this.Origin = -vector;
List<Vertices> list = BayazitDecomposer.ConvexPartition(SimplifyTools.ReduceByDistance(vertices, 4f));
base._scale = 1f;
Vector2 vector2 = (Vector2)(new Vector2(ConvertUnits.ToSimUnits(1)) * base._scale);
this._scale = 1f;
Vector2 vector2 = (Vector2)(new Vector2(ConvertUnits.ToSimUnits(1)) * this._scale);
foreach (Vertices vertices2 in list)
{
vertices2.Scale(ref vector2);
}
base.BodyPart = BodyFactory.CreateCompoundPolygon(gameScreen.World, list, 1f, BodyType.Dynamic);
base.BodyPart.BodyType = BodyType.Dynamic;
base.BodyPart.Position = base.Position;
base.BodyPart.UserData = this;
base.BodyPart.CollidesWith = Category.All;
base.BodyPart.CollisionCategories = Category.All;
this.BodyPart = BodyFactory.CreateCompoundPolygon(gameScreen.World, list, 1f, BodyType.Dynamic);
this.BodyPart.BodyType = BodyType.Dynamic;
this.BodyPart.Position = this.Position;
this.BodyPart.UserData = this;
this.BodyPart.CollidesWith = Category.All;
this.BodyPart.CollisionCategories = Category.All;
}
}