Taking out hard coded debug statements

Adding field to allow/disallow automated mouse joints
This commit is contained in:
nathan@daedalus
2012-03-20 21:44:43 -05:00
parent 4755ff6b87
commit 0c2172e2b2
2 changed files with 37 additions and 26 deletions

View File

@@ -18,6 +18,13 @@ namespace Axios.Engine
public bool ApplyConstantVelocity = false;
public Vector2 ConstantVelocity;
private bool _allowmousejoint = false;
public bool AllowAutomaticMouseJoint
{
get { return _allowmousejoint; }
set { _allowmousejoint = value; }
}
public SimpleAxiosGameObject()
{
AxiosLog.Instance.AddLine("[Axios Engine] - Creating SimpleAxiosGameObject " + Name, LoggingFlag.DEBUG);