2012-03-24 23:06:51 +00:00
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using FarseerPhysics.SamplesFramework;
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2012-03-19 23:57:59 +00:00
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using Microsoft.Xna.Framework;
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2012-04-18 03:07:51 +00:00
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using GameStateManagement;
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2012-03-19 23:57:59 +00:00
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namespace Axios.Engine.Interfaces
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{
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interface IAxiosGameObject
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{
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void Update(AxiosGameScreen gameScreen, GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen);
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void LoadContent(AxiosGameScreen gameScreen);
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2012-04-18 03:07:51 +00:00
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void HandleInput(AxiosGameScreen gameScreen, InputState input, GameTime gameTime);
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void HandleCursor(AxiosGameScreen gameScreen, InputState input);
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2012-03-19 23:57:59 +00:00
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void UnloadContent(AxiosGameScreen gameScreen);
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}
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}
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