2012-03-24 23:06:51 +00:00
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using System.Collections.Generic;
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2012-03-19 23:57:59 +00:00
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using Axios.Engine.Interfaces;
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namespace Axios.Engine
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{
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//I think using a template here would be good
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//It would solve the problem of having to repeat methods in DrawableBreakableAxiosGameObject
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abstract class AxiosBreakableGameObject : AxiosGameObject
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{
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/// <summary>
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/// BodyParts is what the body will break into
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/// Body is what will be used to show the object as a whole
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/// </summary>
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protected List<SimpleAxiosGameObject> BodyParts = new List<SimpleAxiosGameObject>();
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protected SimpleAxiosGameObject BodyPart = null;
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public delegate void BodyBroken(AxiosBreakableGameObject body);
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public event BodyBroken OnBodyBreak;
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protected bool _calledBodyBroken = false;
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protected bool _isbroken = false;
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private int _draworder;
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public bool Broken
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{
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get { return _isbroken; }
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set { _isbroken = true; Break(); }
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}
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public override void LoadContent(AxiosGameScreen gameScreen)
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{
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base.LoadContent(gameScreen);
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BodyParts = new List<SimpleAxiosGameObject>();
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CreateBodyPart(gameScreen);
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CreateBodyParts(gameScreen);
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gameScreen.AddGameObject(BodyPart);
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BodyPart.BodyPart.Enabled = true;
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foreach (SimpleAxiosGameObject obj in BodyParts)
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{
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gameScreen.AddGameObject(obj);
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obj.BodyPart.Enabled = false;
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}
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}
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//The developer will have to define the BodyPart creation in an overriden method
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public abstract void CreateBodyPart(AxiosGameScreen gameScreen);
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//The developer will have to define the BodyParts creation in an overriden method
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public abstract void CreateBodyParts(AxiosGameScreen gameScreen);
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public void Break()
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{
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OnBodyBreak(this);
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_isbroken = true;
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BodyPart.BodyPart.Enabled = false;
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foreach (SimpleAxiosGameObject s in BodyParts)
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s.BodyPart.Enabled = true;
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}
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public override void Update(AxiosGameScreen gameScreen, Microsoft.Xna.Framework.GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
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{
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base.Update(gameScreen, gameTime, otherScreenHasFocus, coveredByOtherScreen);
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}
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protected override void OnRemove(AxiosGameObject gameObject)
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{
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base.OnRemove(gameObject);
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if (BodyPart != null)
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BodyPart.Remove();
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}
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public int DrawOrder
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{
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get
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{
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return _draworder;
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}
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set
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{
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_draworder = value;
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}
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}
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public void Draw(AxiosGameScreen gameScreen, Microsoft.Xna.Framework.GameTime gameTime)
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{
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if (_isbroken)
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{
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if (BodyParts.Count > 0 && BodyParts[0] is IDrawableAxiosGameObject)
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{
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foreach (SimpleAxiosGameObject b in BodyParts)
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((IDrawableAxiosGameObject)b).Draw(gameScreen, gameTime);
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}
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}
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else
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{
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if (BodyPart != null && BodyPart is IDrawableAxiosGameObject)
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((IDrawableAxiosGameObject)BodyPart).Draw(gameScreen, gameTime);
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}
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}
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}
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}
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