110 lines
4.1 KiB
C#
110 lines
4.1 KiB
C#
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/* Poly2Tri
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* Copyright (c) 2009-2010, Poly2Tri Contributors
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Poly2Tri.Triangulation;
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using Poly2Tri.Triangulation.Delaunay;
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using Poly2Tri.Triangulation.Delaunay.Sweep;
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using Poly2Tri.Triangulation.Polygon;
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using System.Linq;
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namespace FarseerPhysics.Common.Decomposition
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{
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public static class CDTDecomposer
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{
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public static List<Vertices> ConvexPartition(Vertices vertices)
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{
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Polygon poly = new Polygon();
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foreach (Vector2 vertex in vertices)
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{
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poly.Points.Add(new TriangulationPoint(vertex.X, vertex.Y));
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}
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DTSweepContext tcx = new DTSweepContext();
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tcx.PrepareTriangulation(poly);
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DTSweep.Triangulate(tcx);
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List<Vertices> results = new List<Vertices>();
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foreach (DelaunayTriangle triangle in poly.Triangles)
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{
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Vertices v = new Vertices();
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foreach (TriangulationPoint p in triangle.Points)
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{
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v.Add(new Vector2((float)p.X, (float)p.Y));
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}
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results.Add(v);
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}
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return results;
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}
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public static List<Vertices> ConvexPartition(DetectedVertices vertices)
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{
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Polygon poly = new Polygon();
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foreach (var vertex in vertices)
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poly.Points.Add(new TriangulationPoint(vertex.X, vertex.Y));
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if (vertices.Holes != null)
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{
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foreach (var holeVertices in vertices.Holes)
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{
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Polygon hole = new Polygon();
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foreach (var vertex in holeVertices)
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hole.Points.Add(new TriangulationPoint(vertex.X, vertex.Y));
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poly.AddHole(hole);
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}
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}
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DTSweepContext tcx = new DTSweepContext();
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tcx.PrepareTriangulation(poly);
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DTSweep.Triangulate(tcx);
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List<Vertices> results = new List<Vertices>();
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foreach (DelaunayTriangle triangle in poly.Triangles)
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{
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Vertices v = new Vertices();
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foreach (TriangulationPoint p in triangle.Points)
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{
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v.Add(new Vector2((float)p.X, (float)p.Y));
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}
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results.Add(v);
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}
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return results;
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}
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}
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}
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