axiosengine/axios/Common/HashSet.cs

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2012-03-19 23:57:59 +00:00
#if WINDOWS_PHONE || XBOX
//TODO: FIX
using System;
using System.Collections;
using System.Collections.Generic;
namespace FarseerPhysics.Common
{
public class HashSet<T> : ICollection<T>
{
private Dictionary<T, short> _dict;
public HashSet(int capacity)
{
_dict = new Dictionary<T, short>(capacity);
}
public HashSet()
{
_dict = new Dictionary<T, short>();
}
// Methods
#region ICollection<T> Members
public void Add(T item)
{
// We don't care for the value in dictionary, Keys matter.
_dict.Add(item, 0);
}
public void Clear()
{
_dict.Clear();
}
public bool Contains(T item)
{
return _dict.ContainsKey(item);
}
public void CopyTo(T[] array, int arrayIndex)
{
throw new NotImplementedException();
}
public bool Remove(T item)
{
return _dict.Remove(item);
}
public IEnumerator<T> GetEnumerator()
{
return _dict.Keys.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return _dict.Keys.GetEnumerator();
}
// Properties
public int Count
{
get { return _dict.Keys.Count; }
}
public bool IsReadOnly
{
get { return false; }
}
#endregion
}
}
#endif