98 lines
4.0 KiB
C#
98 lines
4.0 KiB
C#
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/* Poly2Tri
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* Copyright (c) 2009-2010, Poly2Tri Contributors
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using Poly2Tri.Triangulation.Polygon;
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namespace Poly2Tri.Triangulation.Util
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{
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public class PolygonGenerator
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{
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private static readonly Random RNG = new Random();
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private static double PI_2 = 2.0*Math.PI;
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public static Polygon.Polygon RandomCircleSweep(double scale, int vertexCount)
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{
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PolygonPoint point;
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PolygonPoint[] points;
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double radius = scale/4;
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points = new PolygonPoint[vertexCount];
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for (int i = 0; i < vertexCount; i++)
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{
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do
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{
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if (i%250 == 0)
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{
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radius += scale/2*(0.5 - RNG.NextDouble());
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}
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else if (i%50 == 0)
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{
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radius += scale/5*(0.5 - RNG.NextDouble());
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}
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else
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{
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radius += 25*scale/vertexCount*(0.5 - RNG.NextDouble());
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}
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radius = radius > scale/2 ? scale/2 : radius;
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radius = radius < scale/10 ? scale/10 : radius;
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} while (radius < scale/10 || radius > scale/2);
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point = new PolygonPoint(radius*Math.Cos((PI_2*i)/vertexCount),
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radius*Math.Sin((PI_2*i)/vertexCount));
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points[i] = point;
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}
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return new Polygon.Polygon(points);
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}
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public static Polygon.Polygon RandomCircleSweep2(double scale, int vertexCount)
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{
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PolygonPoint point;
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PolygonPoint[] points;
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double radius = scale/4;
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points = new PolygonPoint[vertexCount];
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for (int i = 0; i < vertexCount; i++)
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{
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do
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{
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radius += scale/5*(0.5 - RNG.NextDouble());
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radius = radius > scale/2 ? scale/2 : radius;
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radius = radius < scale/10 ? scale/10 : radius;
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} while (radius < scale/10 || radius > scale/2);
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point = new PolygonPoint(radius*Math.Cos((PI_2*i)/vertexCount),
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radius*Math.Sin((PI_2*i)/vertexCount));
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points[i] = point;
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}
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return new Polygon.Polygon(points);
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}
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}
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}
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