71 lines
2.4 KiB
C#
71 lines
2.4 KiB
C#
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input.Touch;
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namespace FarseerPhysics.SamplesFramework
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{
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public sealed class VirtualStick
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{
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private Sprite _socketSprite;
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private Sprite _stickSprite;
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private int _picked;
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private Vector2 _position;
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private Vector2 _center;
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public Vector2 StickPosition;
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public VirtualStick(Texture2D socket, Texture2D stick, Vector2 position)
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{
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_socketSprite = new Sprite(socket);
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_stickSprite = new Sprite(stick);
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_picked = -1;
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_center = position;
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_position = position;
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StickPosition = Vector2.Zero;
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}
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public void Update(TouchLocation touchLocation)
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{
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if (touchLocation.State == TouchLocationState.Pressed && _picked < 0)
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{
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Vector2 delta = touchLocation.Position - _position;
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if (delta.LengthSquared() <= 2025f)
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{
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_picked = touchLocation.Id;
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}
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}
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if ((touchLocation.State == TouchLocationState.Pressed ||
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touchLocation.State == TouchLocationState.Moved) && touchLocation.Id == _picked)
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{
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Vector2 delta = touchLocation.Position - _center;
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if (delta != Vector2.Zero)
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{
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float _length = delta.Length();
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if (_length > 25f)
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{
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delta *= (25f / _length);
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}
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StickPosition = delta / 25f;
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StickPosition.Y *= -1f;
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_position = _center + delta;
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}
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}
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if (touchLocation.State == TouchLocationState.Released && touchLocation.Id == _picked)
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{
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_picked = -1;
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_position = _center;
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StickPosition = Vector2.Zero;
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}
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}
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public void Draw(SpriteBatch batch)
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{
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batch.Draw(_socketSprite.Texture, _center, null, Color.White, 0f,
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_socketSprite.Origin, 1f, SpriteEffects.None, 0f);
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batch.Draw(_stickSprite.Texture, _position, null, Color.White, 0f,
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_stickSprite.Origin, 1f, SpriteEffects.None, 0f);
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}
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}
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}
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