513 lines
21 KiB
C#
513 lines
21 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using FarseerPhysics.Collision.Shapes;
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using Microsoft.Xna.Framework;
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namespace FarseerPhysics.Common.PolygonManipulation
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{
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internal enum PolyClipType
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{
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Intersect,
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Union,
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Difference
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}
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public enum PolyClipError
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{
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None,
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DegeneratedOutput,
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NonSimpleInput,
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BrokenResult
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}
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//Clipper contributed by Helge Backhaus
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public static class YuPengClipper
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{
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private const float ClipperEpsilonSquared = 1.192092896e-07f;
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public static List<Vertices> Union(Vertices polygon1, Vertices polygon2, out PolyClipError error)
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{
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return Execute(polygon1, polygon2, PolyClipType.Union, out error);
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}
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public static List<Vertices> Difference(Vertices polygon1, Vertices polygon2, out PolyClipError error)
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{
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return Execute(polygon1, polygon2, PolyClipType.Difference, out error);
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}
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public static List<Vertices> Intersect(Vertices polygon1, Vertices polygon2, out PolyClipError error)
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{
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return Execute(polygon1, polygon2, PolyClipType.Intersect, out error);
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}
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/// <summary>
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/// Implements "A new algorithm for Boolean operations on general polygons"
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/// available here: http://liama.ia.ac.cn/wiki/_media/user:dong:dong_cg_05.pdf
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/// Merges two polygons, a subject and a clip with the specified operation. Polygons may not be
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/// self-intersecting.
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///
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/// Warning: May yield incorrect results or even crash if polygons contain collinear points.
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/// </summary>
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/// <param name="subject">The subject polygon.</param>
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/// <param name="clip">The clip polygon, which is added,
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/// substracted or intersected with the subject</param>
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/// <param name="clipType">The operation to be performed. Either
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/// Union, Difference or Intersection.</param>
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/// <param name="error">The error generated (if any)</param>
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/// <returns>A list of closed polygons, which make up the result of the clipping operation.
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/// Outer contours are ordered counter clockwise, holes are ordered clockwise.</returns>
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private static List<Vertices> Execute(Vertices subject, Vertices clip,
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PolyClipType clipType, out PolyClipError error)
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{
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Debug.Assert(subject.IsSimple() && clip.IsSimple(), "Non simple input!", "Input polygons must be simple (cannot intersect themselves).");
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// Copy polygons
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Vertices slicedSubject;
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Vertices slicedClip;
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// Calculate the intersection and touch points between
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// subject and clip and add them to both
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CalculateIntersections(subject, clip, out slicedSubject, out slicedClip);
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// Translate polygons into upper right quadrant
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// as the algorithm depends on it
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Vector2 lbSubject = subject.GetCollisionBox().LowerBound;
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Vector2 lbClip = clip.GetCollisionBox().LowerBound;
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Vector2 translate;
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Vector2.Min(ref lbSubject, ref lbClip, out translate);
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translate = Vector2.One - translate;
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if (translate != Vector2.Zero)
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{
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slicedSubject.Translate(ref translate);
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slicedClip.Translate(ref translate);
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}
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// Enforce counterclockwise contours
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slicedSubject.ForceCounterClockWise();
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slicedClip.ForceCounterClockWise();
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List<Edge> subjectSimplices;
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List<float> subjectCoeff;
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List<Edge> clipSimplices;
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List<float> clipCoeff;
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// Build simplical chains from the polygons and calculate the
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// the corresponding coefficients
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CalculateSimplicalChain(slicedSubject, out subjectCoeff, out subjectSimplices);
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CalculateSimplicalChain(slicedClip, out clipCoeff, out clipSimplices);
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List<Edge> resultSimplices;
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// Determine the characteristics function for all non-original edges
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// in subject and clip simplical chain and combine the edges contributing
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// to the result, depending on the clipType
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CalculateResultChain(subjectCoeff, subjectSimplices, clipCoeff, clipSimplices, clipType,
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out resultSimplices);
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List<Vertices> result;
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// Convert result chain back to polygon(s)
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error = BuildPolygonsFromChain(resultSimplices, out result);
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// Reverse the polygon translation from the beginning
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// and remove collinear points from output
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translate *= -1f;
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for (int i = 0; i < result.Count; ++i)
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{
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result[i].Translate(ref translate);
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SimplifyTools.CollinearSimplify(result[i]);
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}
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return result;
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}
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/// <summary>
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/// Calculates all intersections between two polygons.
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/// </summary>
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/// <param name="polygon1">The first polygon.</param>
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/// <param name="polygon2">The second polygon.</param>
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/// <param name="slicedPoly1">Returns the first polygon with added intersection points.</param>
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/// <param name="slicedPoly2">Returns the second polygon with added intersection points.</param>
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private static void CalculateIntersections(Vertices polygon1, Vertices polygon2,
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out Vertices slicedPoly1, out Vertices slicedPoly2)
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{
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slicedPoly1 = new Vertices(polygon1);
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slicedPoly2 = new Vertices(polygon2);
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// Iterate through polygon1's edges
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for (int i = 0; i < polygon1.Count; i++)
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{
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// Get edge vertices
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Vector2 a = polygon1[i];
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Vector2 b = polygon1[polygon1.NextIndex(i)];
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// Get intersections between this edge and polygon2
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for (int j = 0; j < polygon2.Count; j++)
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{
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Vector2 c = polygon2[j];
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Vector2 d = polygon2[polygon2.NextIndex(j)];
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Vector2 intersectionPoint;
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// Check if the edges intersect
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if (LineTools.LineIntersect(a, b, c, d, out intersectionPoint))
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{
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// calculate alpha values for sorting multiple intersections points on a edge
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float alpha;
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// Insert intersection point into first polygon
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alpha = GetAlpha(a, b, intersectionPoint);
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if (alpha > 0f && alpha < 1f)
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{
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int index = slicedPoly1.IndexOf(a) + 1;
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while (index < slicedPoly1.Count &&
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GetAlpha(a, b, slicedPoly1[index]) <= alpha)
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{
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++index;
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}
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slicedPoly1.Insert(index, intersectionPoint);
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}
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// Insert intersection point into second polygon
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alpha = GetAlpha(c, d, intersectionPoint);
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if (alpha > 0f && alpha < 1f)
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{
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int index = slicedPoly2.IndexOf(c) + 1;
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while (index < slicedPoly2.Count &&
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GetAlpha(c, d, slicedPoly2[index]) <= alpha)
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{
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++index;
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}
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slicedPoly2.Insert(index, intersectionPoint);
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}
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}
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}
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}
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// Check for very small edges
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for (int i = 0; i < slicedPoly1.Count; ++i)
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{
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int iNext = slicedPoly1.NextIndex(i);
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//If they are closer than the distance remove vertex
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if ((slicedPoly1[iNext] - slicedPoly1[i]).LengthSquared() <= ClipperEpsilonSquared)
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{
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slicedPoly1.RemoveAt(i);
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--i;
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}
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}
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for (int i = 0; i < slicedPoly2.Count; ++i)
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{
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int iNext = slicedPoly2.NextIndex(i);
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//If they are closer than the distance remove vertex
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if ((slicedPoly2[iNext] - slicedPoly2[i]).LengthSquared() <= ClipperEpsilonSquared)
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{
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slicedPoly2.RemoveAt(i);
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--i;
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}
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}
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}
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/// <summary>
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/// Calculates the simplical chain corresponding to the input polygon.
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/// </summary>
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/// <remarks>Used by method <c>Execute()</c>.</remarks>
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private static void CalculateSimplicalChain(Vertices poly, out List<float> coeff,
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out List<Edge> simplicies)
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{
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simplicies = new List<Edge>();
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coeff = new List<float>();
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for (int i = 0; i < poly.Count; ++i)
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{
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simplicies.Add(new Edge(poly[i], poly[poly.NextIndex(i)]));
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coeff.Add(CalculateSimplexCoefficient(Vector2.Zero, poly[i], poly[poly.NextIndex(i)]));
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}
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}
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/// <summary>
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/// Calculates the characteristics function for all edges of
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/// the given simplical chains and builds the result chain.
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/// </summary>
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/// <remarks>Used by method <c>Execute()</c>.</remarks>
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private static void CalculateResultChain(List<float> poly1Coeff, List<Edge> poly1Simplicies,
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List<float> poly2Coeff, List<Edge> poly2Simplicies,
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PolyClipType clipType, out List<Edge> resultSimplices)
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{
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resultSimplices = new List<Edge>();
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for (int i = 0; i < poly1Simplicies.Count; ++i)
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{
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float edgeCharacter = 0f;
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if (poly2Simplicies.Contains(poly1Simplicies[i]) ||
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(poly2Simplicies.Contains(-poly1Simplicies[i]) && clipType == PolyClipType.Union))
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{
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edgeCharacter = 1f;
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}
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else
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{
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for (int j = 0; j < poly2Simplicies.Count; ++j)
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{
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if (!poly2Simplicies.Contains(-poly1Simplicies[i]))
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{
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edgeCharacter += CalculateBeta(poly1Simplicies[i].GetCenter(),
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poly2Simplicies[j], poly2Coeff[j]);
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}
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}
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}
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if (clipType == PolyClipType.Intersect)
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{
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if (edgeCharacter == 1f)
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{
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resultSimplices.Add(poly1Simplicies[i]);
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}
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}
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else
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{
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if (edgeCharacter == 0f)
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{
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resultSimplices.Add(poly1Simplicies[i]);
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}
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}
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}
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for (int i = 0; i < poly2Simplicies.Count; ++i)
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{
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if (!resultSimplices.Contains(poly2Simplicies[i]) &&
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!resultSimplices.Contains(-poly2Simplicies[i]))
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{
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float edgeCharacter = 0f;
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if (poly1Simplicies.Contains(poly2Simplicies[i]) ||
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(poly1Simplicies.Contains(-poly2Simplicies[i]) && clipType == PolyClipType.Union))
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{
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edgeCharacter = 1f;
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}
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else
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{
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for (int j = 0; j < poly1Simplicies.Count; ++j)
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{
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if (!poly1Simplicies.Contains(-poly2Simplicies[i]))
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{
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edgeCharacter += CalculateBeta(poly2Simplicies[i].GetCenter(),
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poly1Simplicies[j], poly1Coeff[j]);
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}
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}
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}
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if (clipType == PolyClipType.Intersect || clipType == PolyClipType.Difference)
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{
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if (edgeCharacter == 1f)
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{
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resultSimplices.Add(-poly2Simplicies[i]);
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}
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}
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else
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{
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if (edgeCharacter == 0f)
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{
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resultSimplices.Add(poly2Simplicies[i]);
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}
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}
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}
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}
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}
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/// <summary>
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/// Calculates the polygon(s) from the result simplical chain.
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/// </summary>
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/// <remarks>Used by method <c>Execute()</c>.</remarks>
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private static PolyClipError BuildPolygonsFromChain(List<Edge> simplicies, out List<Vertices> result)
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{
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result = new List<Vertices>();
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PolyClipError errVal = PolyClipError.None;
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while (simplicies.Count > 0)
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{
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Vertices output = new Vertices();
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output.Add(simplicies[0].EdgeStart);
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output.Add(simplicies[0].EdgeEnd);
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simplicies.RemoveAt(0);
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bool closed = false;
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int index = 0;
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int count = simplicies.Count; // Needed to catch infinite loops
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while (!closed && simplicies.Count > 0)
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{
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if (VectorEqual(output[output.Count - 1], simplicies[index].EdgeStart))
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{
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if (VectorEqual(simplicies[index].EdgeEnd, output[0]))
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{
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closed = true;
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}
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else
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{
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output.Add(simplicies[index].EdgeEnd);
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}
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simplicies.RemoveAt(index);
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--index;
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}
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else if (VectorEqual(output[output.Count - 1], simplicies[index].EdgeEnd))
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{
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if (VectorEqual(simplicies[index].EdgeStart, output[0]))
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{
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closed = true;
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}
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else
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{
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output.Add(simplicies[index].EdgeStart);
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}
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simplicies.RemoveAt(index);
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--index;
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}
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if (!closed)
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{
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if (++index == simplicies.Count)
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{
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if (count == simplicies.Count)
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{
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result = new List<Vertices>();
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Debug.WriteLine("Undefined error while building result polygon(s).");
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return PolyClipError.BrokenResult;
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}
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index = 0;
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count = simplicies.Count;
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}
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}
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}
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if (output.Count < 3)
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{
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errVal = PolyClipError.DegeneratedOutput;
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Debug.WriteLine("Degenerated output polygon produced (vertices < 3).");
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}
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result.Add(output);
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}
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return errVal;
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}
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/// <summary>
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/// Needed to calculate the characteristics function of a simplex.
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/// </summary>
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/// <remarks>Used by method <c>CalculateEdgeCharacter()</c>.</remarks>
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private static float CalculateBeta(Vector2 point, Edge e, float coefficient)
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{
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float result = 0f;
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if (PointInSimplex(point, e))
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{
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result = coefficient;
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}
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if (PointOnLineSegment(Vector2.Zero, e.EdgeStart, point) ||
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PointOnLineSegment(Vector2.Zero, e.EdgeEnd, point))
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{
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result = .5f * coefficient;
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}
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return result;
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}
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/// <summary>
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/// Needed for sorting multiple intersections points on the same edge.
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/// </summary>
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/// <remarks>Used by method <c>CalculateIntersections()</c>.</remarks>
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private static float GetAlpha(Vector2 start, Vector2 end, Vector2 point)
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{
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return (point - start).LengthSquared() / (end - start).LengthSquared();
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}
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/// <summary>
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/// Returns the coefficient of a simplex.
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/// </summary>
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/// <remarks>Used by method <c>CalculateSimplicalChain()</c>.</remarks>
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private static float CalculateSimplexCoefficient(Vector2 a, Vector2 b, Vector2 c)
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{
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float isLeft = MathUtils.Area(ref a, ref b, ref c);
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if (isLeft < 0f)
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{
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return -1f;
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|
}
|
|||
|
|
|||
|
if (isLeft > 0f)
|
|||
|
{
|
|||
|
return 1f;
|
|||
|
}
|
|||
|
|
|||
|
return 0f;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Winding number test for a point in a simplex.
|
|||
|
/// </summary>
|
|||
|
/// <param name="point">The point to be tested.</param>
|
|||
|
/// <param name="edge">The edge that the point is tested against.</param>
|
|||
|
/// <returns>False if the winding number is even and the point is outside
|
|||
|
/// the simplex and True otherwise.</returns>
|
|||
|
private static bool PointInSimplex(Vector2 point, Edge edge)
|
|||
|
{
|
|||
|
Vertices polygon = new Vertices();
|
|||
|
polygon.Add(Vector2.Zero);
|
|||
|
polygon.Add(edge.EdgeStart);
|
|||
|
polygon.Add(edge.EdgeEnd);
|
|||
|
return (polygon.PointInPolygon(ref point) == 1);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Tests if a point lies on a line segment.
|
|||
|
/// </summary>
|
|||
|
/// <remarks>Used by method <c>CalculateBeta()</c>.</remarks>
|
|||
|
private static bool PointOnLineSegment(Vector2 start, Vector2 end, Vector2 point)
|
|||
|
{
|
|||
|
Vector2 segment = end - start;
|
|||
|
return MathUtils.Area(ref start, ref end, ref point) == 0f &&
|
|||
|
Vector2.Dot(point - start, segment) >= 0f &&
|
|||
|
Vector2.Dot(point - end, segment) <= 0f;
|
|||
|
}
|
|||
|
|
|||
|
private static bool VectorEqual(Vector2 vec1, Vector2 vec2)
|
|||
|
{
|
|||
|
return (vec2 - vec1).LengthSquared() <= ClipperEpsilonSquared;
|
|||
|
}
|
|||
|
|
|||
|
#region Nested type: Edge
|
|||
|
|
|||
|
/// <summary>Specifies an Edge. Edges are used to represent simplicies in simplical chains</summary>
|
|||
|
private sealed class Edge
|
|||
|
{
|
|||
|
public Edge(Vector2 edgeStart, Vector2 edgeEnd)
|
|||
|
{
|
|||
|
EdgeStart = edgeStart;
|
|||
|
EdgeEnd = edgeEnd;
|
|||
|
}
|
|||
|
|
|||
|
public Vector2 EdgeStart { get; private set; }
|
|||
|
public Vector2 EdgeEnd { get; private set; }
|
|||
|
|
|||
|
public Vector2 GetCenter()
|
|||
|
{
|
|||
|
return (EdgeStart + EdgeEnd) / 2f;
|
|||
|
}
|
|||
|
|
|||
|
public static Edge operator -(Edge e)
|
|||
|
{
|
|||
|
return new Edge(e.EdgeEnd, e.EdgeStart);
|
|||
|
}
|
|||
|
|
|||
|
public override bool Equals(Object obj)
|
|||
|
{
|
|||
|
// If parameter is null return false.
|
|||
|
if (obj == null)
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
// If parameter cannot be cast to Point return false.
|
|||
|
return Equals(obj as Edge);
|
|||
|
}
|
|||
|
|
|||
|
public bool Equals(Edge e)
|
|||
|
{
|
|||
|
// If parameter is null return false:
|
|||
|
if (e == null)
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
// Return true if the fields match
|
|||
|
return VectorEqual(EdgeStart, e.EdgeStart) && VectorEqual(EdgeEnd, e.EdgeEnd);
|
|||
|
}
|
|||
|
|
|||
|
public override int GetHashCode()
|
|||
|
{
|
|||
|
return EdgeStart.GetHashCode() ^ EdgeEnd.GetHashCode();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
}
|
|||
|
}
|