2012-03-19 23:57:59 +00:00
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using System;
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using FarseerPhysics.SamplesFramework;
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2012-04-18 03:07:51 +00:00
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using GameStateManagement;
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2012-03-19 23:57:59 +00:00
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namespace Axios.Engine
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{
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public abstract class AxiosEvents
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{
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protected Boolean _hasFocus;
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public bool HasFocus
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{
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get
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{
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return this._hasFocus;
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}
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set
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{
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this._hasFocus = value;
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}
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}
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2012-04-18 03:07:51 +00:00
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public delegate void AxiosHandler(object sender, AxiosGameScreen gameScreen, InputState input);
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2012-03-19 23:57:59 +00:00
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public delegate void AxiosGameObjectHandler(AxiosGameObject sender);
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#region GameObjectEventMethods
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2012-04-18 03:07:51 +00:00
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public virtual void OnFocusEnter(AxiosGameScreen gameScreen, InputState input)
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{
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this.HasFocus = true;
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this.OnEvent(FocusEnter, gameScreen, input);
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}
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2012-04-18 03:07:51 +00:00
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public virtual void OnFocusLeave(AxiosGameScreen gameScreen, InputState input)
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{
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this.HasFocus = false;
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this.OnEvent(FocusLeave, gameScreen, input);
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}
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2012-04-18 03:07:51 +00:00
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public virtual void OnMouseHover(AxiosGameScreen gameScreen, InputState input)
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{
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this.OnEvent(MouseHover, gameScreen, input);
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}
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2012-04-18 03:07:51 +00:00
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public virtual void OnMouseLeave(AxiosGameScreen gameScreen, InputState input)
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{
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this.OnEvent(MouseLeave, gameScreen, input);
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}
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2012-04-18 03:07:51 +00:00
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public virtual void OnValueChange(AxiosGameScreen gameScreen, InputState input)
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{
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this.OnEvent(ValueChange, gameScreen, input);
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}
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2012-04-18 03:07:51 +00:00
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public virtual void OnMouseDown(AxiosGameScreen gameScreen, InputState input)
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{
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this.OnEvent(MouseDown, gameScreen, input);
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}
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2012-04-18 03:07:51 +00:00
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public virtual void OnMouseUp(AxiosGameScreen gameScreen, InputState input)
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{
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this.OnEvent(MouseUp, gameScreen, input);
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}
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public virtual void OnScaleChange(AxiosGameObject gameObject)
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{
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if (this.ScaleChanged != null)
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this.ScaleChanged(gameObject);
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}
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private void OnEvent(AxiosHandler e, AxiosGameScreen gameScreen, InputHelper input)
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{
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AxiosHandler handle = e;
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if (handle != null)
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handle(this, gameScreen, input);
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}
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#endregion
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#region GameObjectEvents
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/// <summary>
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/// This event is fired when the the object looses focus
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/// </summary>
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/// <param name="sender">The object sending the event</param>
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/// <param name="gameScreen">The gamescreen that this happened on</param>
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/// <param name="kworld">The current version of the kosmos world</param>
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public event AxiosHandler FocusLeave;
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public event AxiosHandler MouseHover;
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public event AxiosHandler MouseLeave;
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public event AxiosHandler MouseDown;
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public event AxiosHandler MouseUp;
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/// <summary>
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/// This event is fired when the the object gains focus
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/// </summary>
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/// <param name="sender">The object sending the event</param>
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/// <param name="gameScreen">The gamescreen that this happened on</param>
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/// <param name="kworld">The current version of the kosmos world</param>
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public event AxiosHandler FocusEnter;
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/// <summary>
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/// This event is fired when the object's value changes
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/// </summary>
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/// <param name="sender">The object sending the event</param>
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/// <param name="gameScreen">The gamescreen that this happened on</param>
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/// <param name="kworld">The current version of the kosmos world</param>
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public event AxiosHandler ValueChange;
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public event AxiosGameObjectHandler RemoveObject;
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public event AxiosGameObjectHandler ScaleChanged;
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#endregion
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protected virtual void OnRemove(AxiosGameObject gameObject)
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{
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RemoveObject(gameObject);
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}
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protected void RemoveEvents()
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{
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this.MouseDown = null;
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this.MouseHover = null;
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this.MouseLeave = null;
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this.MouseUp = null;
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this.FocusEnter = null;
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this.FocusLeave = null;
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}
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}
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}
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