183 lines
6.4 KiB
C#
183 lines
6.4 KiB
C#
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using System;
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using FarseerPhysics.Collision.Shapes;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace FarseerPhysics.SamplesFramework
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{
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public class LineBatch : IDisposable
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{
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private const int DefaultBufferSize = 500;
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// a basic effect, which contains the shaders that we will use to draw our
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// primitives.
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private BasicEffect _basicEffect;
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// the device that we will issue draw calls to.
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private GraphicsDevice _device;
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// hasBegun is flipped to true once Begin is called, and is used to make
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// sure users don't call End before Begin is called.
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private bool _hasBegun;
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private bool _isDisposed;
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private VertexPositionColor[] _lineVertices;
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private int _lineVertsCount;
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public LineBatch(GraphicsDevice graphicsDevice)
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: this(graphicsDevice, DefaultBufferSize)
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{
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}
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public LineBatch(GraphicsDevice graphicsDevice, int bufferSize)
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{
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if (graphicsDevice == null)
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{
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throw new ArgumentNullException("graphicsDevice");
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}
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_device = graphicsDevice;
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_lineVertices = new VertexPositionColor[bufferSize - bufferSize % 2];
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// set up a new basic effect, and enable vertex colors.
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_basicEffect = new BasicEffect(graphicsDevice);
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_basicEffect.VertexColorEnabled = true;
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}
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#region IDisposable Members
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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#endregion
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && !_isDisposed)
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{
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if (_basicEffect != null)
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_basicEffect.Dispose();
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_isDisposed = true;
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}
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}
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public void Begin(Matrix projection, Matrix view)
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{
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if (_hasBegun)
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{
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throw new InvalidOperationException("End must be called before Begin can be called again.");
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}
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_device.SamplerStates[0] = SamplerState.AnisotropicClamp;
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//tell our basic effect to begin.
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_basicEffect.Projection = projection;
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_basicEffect.View = view;
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_basicEffect.CurrentTechnique.Passes[0].Apply();
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// flip the error checking boolean. It's now ok to call DrawLineShape, Flush,
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// and End.
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_hasBegun = true;
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}
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public void DrawLineShape(Shape shape)
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{
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DrawLineShape(shape, Color.Black);
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}
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public void DrawLineShape(Shape shape, Color color)
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{
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if (!_hasBegun)
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{
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throw new InvalidOperationException("Begin must be called before DrawLineShape can be called.");
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}
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if (shape.ShapeType != ShapeType.Edge &&
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shape.ShapeType != ShapeType.Loop)
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{
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throw new NotSupportedException("The specified shapeType is not supported by LineBatch.");
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}
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if (shape.ShapeType == ShapeType.Edge)
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{
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if (_lineVertsCount >= _lineVertices.Length)
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{
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Flush();
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}
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EdgeShape edge = (EdgeShape)shape;
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_lineVertices[_lineVertsCount].Position = new Vector3(edge.Vertex1, 0f);
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_lineVertices[_lineVertsCount + 1].Position = new Vector3(edge.Vertex2, 0f);
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_lineVertices[_lineVertsCount].Color = _lineVertices[_lineVertsCount + 1].Color = color;
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_lineVertsCount += 2;
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}
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else if (shape.ShapeType == ShapeType.Loop)
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{
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LoopShape loop = (LoopShape)shape;
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for (int i = 0; i < loop.Vertices.Count; ++i)
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{
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if (_lineVertsCount >= _lineVertices.Length)
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{
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Flush();
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}
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_lineVertices[_lineVertsCount].Position = new Vector3(loop.Vertices[i], 0f);
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_lineVertices[_lineVertsCount + 1].Position = new Vector3(loop.Vertices.NextVertex(i), 0f);
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_lineVertices[_lineVertsCount].Color = _lineVertices[_lineVertsCount + 1].Color = color;
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_lineVertsCount += 2;
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}
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}
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}
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public void DrawLine(Vector2 v1, Vector2 v2)
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{
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DrawLine(v1, v2, Color.Black);
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}
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public void DrawLine(Vector2 v1, Vector2 v2, Color color)
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{
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if (!_hasBegun)
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{
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throw new InvalidOperationException("Begin must be called before DrawLineShape can be called.");
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}
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if (_lineVertsCount >= _lineVertices.Length)
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{
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Flush();
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}
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_lineVertices[_lineVertsCount].Position = new Vector3(v1, 0f);
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_lineVertices[_lineVertsCount + 1].Position = new Vector3(v2, 0f);
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_lineVertices[_lineVertsCount].Color = _lineVertices[_lineVertsCount + 1].Color = color;
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_lineVertsCount += 2;
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}
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// End is called once all the primitives have been drawn using AddVertex.
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// it will call Flush to actually submit the draw call to the graphics card, and
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// then tell the basic effect to end.
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public void End()
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{
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if (!_hasBegun)
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{
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throw new InvalidOperationException("Begin must be called before End can be called.");
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}
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// Draw whatever the user wanted us to draw
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Flush();
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_hasBegun = false;
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}
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private void Flush()
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{
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if (!_hasBegun)
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{
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throw new InvalidOperationException("Begin must be called before Flush can be called.");
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}
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if (_lineVertsCount >= 2)
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{
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int primitiveCount = _lineVertsCount / 2;
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// submit the draw call to the graphics card
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_device.DrawUserPrimitives(PrimitiveType.LineList, _lineVertices, 0, primitiveCount);
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_lineVertsCount -= primitiveCount * 2;
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}
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}
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}
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}
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