axiosengine/axios/Factories/LinkFactory.cs

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2012-03-19 23:57:59 +00:00
using System.Collections.Generic;
using FarseerPhysics.Collision.Shapes;
using FarseerPhysics.Common;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
namespace FarseerPhysics.Factories
{
public static class LinkFactory
{
/// <summary>
/// Creates a chain.
/// </summary>
/// <param name="world">The world.</param>
/// <param name="start">The start.</param>
/// <param name="end">The end.</param>
/// <param name="linkWidth">The width.</param>
/// <param name="linkHeight">The height.</param>
/// <param name="fixStart">if set to <c>true</c> [fix start].</param>
/// <param name="fixEnd">if set to <c>true</c> [fix end].</param>
/// <param name="numberOfLinks">The number of links.</param>
/// <param name="linkDensity">The link density.</param>
/// <returns></returns>
public static Path CreateChain(World world, Vector2 start, Vector2 end, float linkWidth, float linkHeight,
bool fixStart, bool fixEnd, int numberOfLinks, float linkDensity)
{
//Chain start / end
Path path = new Path();
path.Add(start);
path.Add(end);
//A single chainlink
PolygonShape shape = new PolygonShape(PolygonTools.CreateRectangle(linkWidth, linkHeight), linkDensity);
//Use PathManager to create all the chainlinks based on the chainlink created before.
List<Body> chainLinks = PathManager.EvenlyDistributeShapesAlongPath(world, path, shape, BodyType.Dynamic,
numberOfLinks);
if (fixStart)
{
//Fix the first chainlink to the world
JointFactory.CreateFixedRevoluteJoint(world, chainLinks[0], new Vector2(0, -(linkHeight / 2)),
chainLinks[0].Position);
}
if (fixEnd)
{
//Fix the last chainlink to the world
JointFactory.CreateFixedRevoluteJoint(world, chainLinks[chainLinks.Count - 1],
new Vector2(0, (linkHeight / 2)),
chainLinks[chainLinks.Count - 1].Position);
}
//Attach all the chainlinks together with a revolute joint
PathManager.AttachBodiesWithRevoluteJoint(world, chainLinks, new Vector2(0, -linkHeight),
new Vector2(0, linkHeight),
false, false);
return (path);
}
}
}